The Resource How to create fantasy art for video games, Bill Stoneham

How to create fantasy art for video games, Bill Stoneham

Label
How to create fantasy art for video games
Title
How to create fantasy art for video games
Statement of responsibility
Bill Stoneham
Creator
Subject
Genre
Language
eng
Summary
A practical compendium of techniques for drawing, painting, and computer graphics, with emphasis on the art skills used throughout the games industry
Cataloging source
BTCTA
http://library.link/vocab/creatorDate
1947-
http://library.link/vocab/creatorName
Stoneham, Bill
Dewey number
794.8/166
Illustrations
illustrations
Index
index present
LC call number
GV1469.3
LC item number
.S86 2010
Literary form
non fiction
http://library.link/vocab/subjectName
  • Video games
  • Computer graphics
  • Computer art
  • Fantasy in art
Label
How to create fantasy art for video games, Bill Stoneham
Instantiates
Publication
Note
  • "A Quarto book"--Title page verso
  • Includes index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introducing the game industry -- Concepts and techniques. Gathering information ; The art of the moment ; The art of storyboarding ; Doodling and sketching ; Conceptualizing the figure ; Posing the figure ; Clothing the figure ; Drawing heads and faces ; Compositional dynamics ; Basic principles of perspective ; Lighting effects ; Color and mood ; Creating a believable fantasy world -- Moving beyond 2D concept art. Level design ; Digital modeling ; 3D surface textures -- Bringing it all together. From concept to digital model -- The gallery. Warriors and weaponry ; Fantasy creatures ; Color and light ; Lost cities -- Digital toolkit. Sketching in the field : the pencil ; Preparing for scanning : the pen ; Digital tools ; Software options ; Adobe Photoshop in detail -- Creating a winning portfolio
Control code
ocn567195438
Dimensions
28 cm
Edition
First edition for North America.
Extent
127 pages
Isbn
9780764145049
Isbn Type
(pbk.)
Lccn
2010924257
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations (chiefly color)
System control number
(OCoLC)567195438
Label
How to create fantasy art for video games, Bill Stoneham
Publication
Note
  • "A Quarto book"--Title page verso
  • Includes index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introducing the game industry -- Concepts and techniques. Gathering information ; The art of the moment ; The art of storyboarding ; Doodling and sketching ; Conceptualizing the figure ; Posing the figure ; Clothing the figure ; Drawing heads and faces ; Compositional dynamics ; Basic principles of perspective ; Lighting effects ; Color and mood ; Creating a believable fantasy world -- Moving beyond 2D concept art. Level design ; Digital modeling ; 3D surface textures -- Bringing it all together. From concept to digital model -- The gallery. Warriors and weaponry ; Fantasy creatures ; Color and light ; Lost cities -- Digital toolkit. Sketching in the field : the pencil ; Preparing for scanning : the pen ; Digital tools ; Software options ; Adobe Photoshop in detail -- Creating a winning portfolio
Control code
ocn567195438
Dimensions
28 cm
Edition
First edition for North America.
Extent
127 pages
Isbn
9780764145049
Isbn Type
(pbk.)
Lccn
2010924257
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations (chiefly color)
System control number
(OCoLC)567195438

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